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Mr. Green Gaming

Chikennugget1

Greens
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Chikennugget1 last won the day on April 25 2019

Chikennugget1 had the most liked content!

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About Chikennugget1

  • Rank
    Living Cake destroying TALCs
  • Birthday 09/05/1992

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  • Location
    France
  • Interests
    Video games, and...?

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  1. Chikennugget1

    The future of ZS in general

    Beaaaan ! The propkill beast How are you ?
  2. Chikennugget1

    The future of ZS in general

    Double post but here are some videos of my version at the moment (notice how the gun animation cuts at times) zs_gif1.mp4 zs_gif3.mp4
  3. Chikennugget1

    The future of ZS in general

    It was... Perfection
  4. Chikennugget1

    The future of ZS in general

    I see. You have the 2012 version though Mine would be a revamping of 2009/2010, which felt pretty much different in terms of gameplay. Good luck with your project !
  5. Chikennugget1

    The future of ZS in general

    A bit late to the party, but I have been working on something since 2017. I haven't made a big progress since then but basically it's a revamping of 2009/2010's Mr Green ZS based on Jetboom's last version. I wanted to rebuild everything from scratch using Jetboom's code as a base and apply the specific mechanics of Mr Green's over it. Though, lack of time and motivation made me put the project on a shelf for the moment. To be honest, Gmod's lua is a tedious thing. Files everywhere, code that looks like early 2000's Javascript. I've managed to spawn players, give them a random pistol at start (Usp 45 or p228), added the green gas around zombie spawns, an oxygen bar when going underwater, ammo counter that gives you ammo every 2 mins or so. One of the things that made me put a stop is the weapon animations system. First, I've tried to use what was used with the old version of ZS but it didn'y really work. Then I've used Clavus's Swep Kit that Jetboom uses too, but I have problems syncing the gun animations with the shots I can't promise anything about all of this, and I'm sometimes considering switching to Unity to make a standalone game but I don't know how to make the networking part. Yet.
  6. Chikennugget1

    A small tribute to Deluvas

    Fellow greenies, I'm bearer of bad news because I have learned that Deluvas passed-away in January. Not sure if there are many old ZS players left here, but you probably do know him if you are one of them. Deluvas was a good ZS players, but also an admin, a developer on Mr Green ZS and a good friend to some of us. I made this topic so you can leave a small word or anything for him, it will probably remain here, in this dying subforum but as he was part of our community I think he deserves a little something. To me he was a really cool guy, I had fun playing with him and all the EU gang 10 years ago, this is sad that he is not here anymore. He was easily among the best players at some point. May he eat 6 brains so he can get redeem and get some kills with the Comeback bonus !
  7. Chikennugget1

    Which country are you from?

    Jesus' reaction : :
  8. Chikennugget1

    10 years, since the good days

    I haven't seen this topic, but hell yes if the old ZS could be brought back from the dead it will surely bring loads of players. Other servers are 90% copy-pasta of noxiou's fucked up version which gets more and more clustefucked after each iteration. I gave up trying to have fun on these, nothing worths our old beloved mode ! I have to ask the permission from somebody, but I might announce something I have worked on last year but paused for an unknown amount of time due to lack of motivation and underestimated complexity. Don't expect too much though
  9. Chikennugget1

    So, um hi im back

    Bring the old ZS back, make ZS great again !
  10. Chikennugget1

    BlueYoshi97 retires as Manager

    I thought Yoshi was still admin, I'm 7 years late :<
  11. Chikennugget1

    ???

    @Moh Most old gameplay stuff was considered obsolete, or "unreleastic" (killing zombies is realistic, yup). I'm thinking of the no-collisions, or some weapons being removed for example, bjt in fact there are many small fixes that, together, impacted the gameplay a lot. But, overall, it's a matter of feelings. The game isn't played the same way as it was a few years ago, and some people disliked this. At least, it's not like noxious and its 150 clone servers with their cadefest-oriented gameplay.
  12. Chikennugget1

    ???

    So @Ywa, do you have the 2009-2010 version of ZS ? I haven't played ZS for ages, but yesterday I decided to give Noxious' version a try to see what happened over time. Back in 2009 I disliked their immature community and their mod, my feelings are the same 8 years later (just because a few people were whining about me being actually good as zombie.. blergh... And the mod is currently a huge clusterfuck, with menus everywhere and slow-ish gameplay). I really miss the good old Mr. Green, the community was really awesome, and so was the mod (talking about the 2009 to 2010/11 versions, I don't really have an opinion for the next iterations). Clavus and Ywa did a great job to build the server, and even if disliked some of the changes that were brought into the game, Mr Green ZS remained my favourite ZS server so far. The closest server that would have been cool if it wasn't dead was Killa ZS, the others were just meh copies of Nox's mod. Deluvas and Necrossin tried to improve the game, and it did gain popularity for a time, but we all know the game had to die at some point, just because Gmod itself is getting really old and because people are moving to other games. Sometimes I think about cheese making my own ZS-like game with Unity as I do know programming games, and brought that "arcade feeling" back. A bit like this : I lack time and motivation for this though... but if someone could make a game like that, hell I'd jump in ! I had some of my best gaming moments on this server, with my E.U. mates and the community overall, so thank you guys
  13. Chikennugget1

    Future of Zombie Survival

    Yo, You could make the mode a bit more arcade. I mean just make the gameplay a bit more nervous, increase the speed, remove the collisions, the "ragdoll" mode when you're falling and hitting the floor ... everything that slowdowns the gameplay. If you bring back the classes, give them weapon restrictions (berserker only uses melee weapons + pistols, medic uses shotgun for example etc). I don't remember if this has already been done though, but if not, I think it could be good. And remove the howler please, it's unplayable when you're surrounded by zombies, you're trying to escape but that b*tch keeps screaming and then you die because you couldn't get far enough.
  14. Chikennugget1

    Another day, another birthday.

    Mr Darkness says I shall be punished for this, so : Happy birthday Clavus (with my unoriginal late of 45 mins durghhh )
  15. Chikennugget1

    Game learning experience

    I've started learning game programming with Slick2D, a Java library (yeah, I'm oldschool, 2D games ). I don't really have time/motivation to work on this a lot though. I've heared about Unity 3D, it seems it's one of the best engines for 3D Games plus companies are often looking for people who knows it, I think that's the best choice.
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