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Mr. Green Gaming


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Chikennugget1 last won the day on October 18

Chikennugget1 had the most liked content!


About Chikennugget1

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    Living Cake destroying TALCs
  • Birthday 09/05/1992

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    Video games, and...?

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  1. Chikennugget1

    Introducing Zombie Survival : Redeemed Edition

    Hey there. For now the bots I'm using (like the ones in the video) are just for testing purposes. I don't plan to add real bot players at the moment. They are very basic and dumb, and I don't want to spend too much time working on AI players for now. I know there were bots in earlier versions of ZS back in the time but on Mr Green ZS there weren't, and there won't be. At least not while the playerbase is active enough. For zombies in general, I'm still working on the classes. Right now only the normal Zombie and Headcrab are playable, but the rest will follow soon. I h
  2. Chikennugget1

    Introducing Zombie Survival : Redeemed Edition

    You're welcome About zombies : for now they'll just have their "vanilla" HL2 skin, with no headcrab on their head. No other skins. Though, I'd like to add some skins in the future (ex : black mesa model, HL alyx model...) as a nice to have thingy. This isn't a priority at the moment but I'd be up to do it later, and I can already see it as an unlockable content, via green shop or via achievements. I can also think about adding headcrabs or "hats" for zombies as long as they're not too noisy (making headshots hard for example). Spectator/Crow mode : At the mome
  3. Chikennugget1

    Introducing Zombie Survival : Redeemed Edition

    Quick update : - Backend is now partially implemented, greencoins can be earned by killing people (they can't be spent yet, green shop isn't ready) - People drop their weapons when they die - Added the little colored auras that show humans' health to zombies. - Options menu is in progress, and should be finished soon. Next things I'll work on after that : - Fixing the issue with 3rd person animations. - Add the remaining zombie classes - Score screen with real data - Some fixes or improvements on smaller things
  4. Chikennugget1

    Introducing Zombie Survival : Redeemed Edition

    I'm one of those that quit playing ZS after playing from the 2009/2010 eras of ZS. The only server that still had an old school gameplay back then was Stoned Potatoes ZS but it died a few years ago. I'm trying to recreate the 2009 experience from the 2010 code, and while 2010's stuff (human classes, arsenal crates etc) won't be in-game, the rest is very similar to 2009's, if not identical. I have taken a bit of freedom on some bits, for example by adding a "Half-life" phase when half of the humans are dead (this wasn't in Mr Green ZS, but in earlier versions of the game) or changing
  5. Chikennugget1

    Introducing Zombie Survival : Redeemed Edition

    Yep, actually I have removed all the "new" stuff brought from ZS 2010 and onwards. Which means no human classes, no bosses, no waves and no complex cading system. I wanted to come back to a simple ZS. I have waited for a long time for an old school ZS to comeback, which never happened. But, as we say, we're never better served than by ourselves The only "new" things that I'd probably add are new weapons, and unlockable stuff (achievements, cosmetic stuff etc). The core gameplay will remain the same, with few improvements over time depending on the players' feedback
  6. Chikennugget1

    Introducing Zombie Survival : Redeemed Edition

    Oh yeah, ColaAndOrange's video Propkills are there, no worries
  7. I can tell you this will roughly be the mapcycle for Classic ZS : mapcycle
  8. Hi fellow Greenies ! You may know it, but Lejorah and Lucker are working on a new version of ZS which is a continuity of the 2012 Mr Green ZS. On my side, I've been working on another project too ! Thanks to Deluvas (RIP mate), I had access to the 2010 version of ZS. From there, I have been working on a complete re-coding of a 2008-2009-styled Zombie Survival : Zombie Survival : Redeemed Edition by Mr.Green This is a work-in-progress project, so it isn't finished as of today (18/09/20), but you can find below some information and a first small gameplay footage (d
  9. Chikennugget1

    Random nostalgia

    Nah they don't It could be anything
  10. Chikennugget1

    Random nostalgia

    I will show you something in September too, because ZS will be back thanks to Lejorah and Lucker, but this isn't the only thing. There is another surprise in the works. I'm on vacation at the moment, but I will tell about that a bit more later on
  11. Chikennugget1

    The future of ZS in general

    Beaaaan ! The propkill beast How are you ?
  12. Chikennugget1

    The future of ZS in general

    Double post but here are some videos of my version at the moment (notice how the gun animation cuts at times) zs_gif1.mp4 zs_gif3.mp4
  13. Chikennugget1

    The future of ZS in general

    It was... Perfection
  14. Chikennugget1

    The future of ZS in general

    I see. You have the 2012 version though Mine would be a revamping of 2009/2010, which felt pretty much different in terms of gameplay. Good luck with your project !
  15. Chikennugget1

    The future of ZS in general

    A bit late to the party, but I have been working on something since 2017. I haven't made a big progress since then but basically it's a revamping of 2009/2010's Mr Green ZS based on Jetboom's last version. I wanted to rebuild everything from scratch using Jetboom's code as a base and apply the specific mechanics of Mr Green's over it. Though, lack of time and motivation made me put the project on a shelf for the moment. To be honest, Gmod's lua is a tedious thing. Files everywhere, code that looks like early 2000's Javascript. I've managed to spawn players, give them a rand
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