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Chikennugget1

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Everything posted by Chikennugget1

  1. Chikennugget1

    Introducing Zombie Survival : Redeemed Edition

    I haven't had time to work on ZS recently, the dev is a bit slowed down because of my job but I'm working on the daily missions at the moment, and I'll plug the Mr Green API after that.
  2. Chikennugget1

    ZS : Redeemed Edition Public Demo [14/05/2021 - 19/05/2021]

    ZS demo 2.wmv https://streamable.com/ajyc0u Made a clip of some games from the demo
  3. Chikennugget1

    ZS RE May 2021 Demo Feedback

    Some weapons can you heal you when you Lvl up them to lvl 5 : USP-45 and UMP for example. Also, there are upgrades in the shop that give regeneration (quick cure / horse health).
  4. Chikennugget1

    ZS RE May 2021 Demo Feedback

    If they are struggling to kill them that's a nice thing imo It means headcrabs are decent. I don't want to let the humans win too easily
  5. Chikennugget1

    ZS RE May 2021 Demo Feedback

    I won't change fasties damage, they only do 2. For headcrabs, their base damage is 6-8 dmg. They're really weak though, so I don't think it would be a good idea to lower their damage. Fast headcrab does a little bit less dmg and is even more weakier.
  6. Chikennugget1

    ZS RE May 2021 Demo Feedback

    I'll investigate this, didn't notice this since my PC is good but it may be because of the outline effects. I will check that. I'll check this too.
  7. Chikennugget1

    ZS RE May 2021 Demo Feedback

    Hi, This thread is for collecting feedback about this month's public ZS demo. Feel free to post any suggestion, report bugs or glitches that you have encountered in-game. Regarding suggestions, elaborate them a bit if possible ! Thanks !!
  8. Hi greenies ! A new public demo for Zombie Survival : Redeemed Edition is scheduled for the following dates : Friday, May 14th at 19:00:00 GMT time to Wednesday, May 19th 23:59:59 GMT (Yes it's a little bit longer than the previous one ). Server IP will be : 5.2.65.5:22054 You can type connect 5.2.65.5:22054 into your Gmod console if you can't see the server in the list. We're currently running a private demo for testing purposes, and there may be a few minor bugs remaining after that one, but I will create another thread in which you can post feedback and bug reports in case you encounter some of them. What won't be part of the demo / isn't available yet : - In the F1 menu : side buttons (only the Armory, Greenshop and Stats menu can be used for now). - VIP Shop / VIP status - Bug report tool. - Mr Green Gaming account linking Progress / rewards : - You will get your greencoins from the last demo if you were present, as well as the Prime Undead title which is given to everyone who played during the first demo as well as this one (we will give the title in batches, so it may not appear the first time you join, feel free to PM / ask on Discord or here if you don't have it). - Your achievements / titles / icons / greencoins will be saved after the demo and will be restored for the final release, though this may not be the case for the player stats which are prone to be reset. Hope to see you there !
  9. Chikennugget1

    Introducing Zombie Survival : Redeemed Edition

    Noes :< Else you can say adios to zs_lifescience :< I haven't posted but the last TODOs are somewhat done, minus the headcrab fix for which I have trouble seeing what's really wrong with its hitbox :< I'll make a new topic for the public demo soon
  10. Chikennugget1

    Introducing Zombie Survival : Redeemed Edition

    Another quick update as of today 15/04/2021 DONE - Masteries system (what once was called "challenges"), see below. - Icon designs (well, I've got some of them in the game, Mansen is doing the others) - Added the "sometimes I dream about cheese" and other voices for human players - Added a few zombie skins and a few new guns TODO - Polish the masteries and make sure they all work (we will need a demo for this, I'm afraid ) + do a menu for displaying information about them - Admin menu + fix the chat commands - Headcrab fixes - Minor fixes / changes So, what are masteries ? It's basically a weapon / zombie class levelling system. See, humans have to kill to get new guns, that's a vertical levelling. More kills = better guns. With masteries it's an horizontal levelling. You can now improve every weapon to increase some of their stats (damage, firing rate, amount of ammo regen and such) and unlock a "unique" bonus, depending on the weapon (well, some weapons currently share similar bonuses, but this could be changed later). The same goes for the zombies. Each class can be improved to increase some stats (health, speed, damage etc) and they get a specific perk at the end. The stats aren't changed that much, we're talking about small numbers. It's not supposed to be gamebreaking, but it will help players that have difficults getting new weapons or that would like to stick with specific ones. Also, the stats increase and perks are weapon-dependent. You need to equip the weapon to have the stats and perks active. Weapons and classes have a maximum of 5 levels. When getting a weapon or picking a zombie class for the first time, you start at level 1. Levels aren't permanent, starting a new game/map will reset everything to zero. It's like a MOBA where you have to level up your character. Earning XP is usually done by killing players, but for the sake of accessibility, it can also be earned through damaging others : damaging a player gives you a small amount of XP. Killing a player gives you a fixed amount of XP + the XP earned from damaging them. Zombies can also earn XP by damaging/breaking func_breakable props (breakable walls, planks), and they get a few XP whenever a human dies. It's still work in progress so this may change a bit, but you see the point. Just a few examples of masteries, to give you an idea : Usp45 : Lvl2 = precision increase, lvl3 = damage increase. lvl4 = more ammo from ammo regen, lvl 5 = heals you 5 HP when you kill a zombie Mp5 : Lvl2 = Precision increase, lvl3 = firing rate increase, lvl4 = damage increase, lvl5 = You have a 15% damage resistance when infliction is over 75% Zombie : Lvl2 = health increase, lvl3 = speed increase, lvl4 = propkill force increased, lvl5 = 30% chances to respawn on your death spot, maximum twice (this was in the original ZS but for some reason it got removed, so I brought it back here ) Fast Headcrab : lvl 2 & 3 = health increase, lvl4 = speed increase, lvl5 = perma regeneration (2HP / second) When is the next demo ? Hopefully soon I wanted to do this at the end of the month but this is going to be tight, I'll post about it whenever the game will be ready for a demo.
  11. Chikennugget1

    What's the best zombie survival game?

    This one : It's not out yet but it will be awesome Else, it's been a good decade since I had fun on a good zombie game, but Left 4 Dead / L4D2 and Killing Floor 2 are the closest thing to ZS I can think of. For a pandemic simulation game... Plague Inc maybe ?
  12. Chikennugget1

    Introducing Zombie Survival : Redeemed Edition

    I'm working on the "challenge" system at the moment. I'll unveil the details later although I've posted about it on discord But anyway, if everything goes as fast as I would like, we'll probably have a new demo by the end of April. It may be sooner, or later.
  13. Chikennugget1

    Introducing Zombie Survival : Redeemed Edition

    No problem with showcasing gameplay during the demos or when the game is released. More visibility is a good thing Also the videos on the other thread are actual videos from the demos, so yeah the gameplay is and will remain fast-paced and such
  14. Chikennugget1

    Introducing Zombie Survival : Redeemed Edition

    Time for a quick update, today 09-03-2021 : DONE : - Achievements / achievement system : all the original ones are there + added a shitton of new ones that are earned in different ways (killing, finishing maps, doing specific actions etc). There are around 200 achievements now, and maybe a bunch of new ones could be added later - Reward unlocking system : getting an achievement can unlock a title and/or player icon - Titles implementation - Player icons (in progress, I've got the help of Mansen for the design part) - Added a few other skins / toys in the shop Next TODOs : - Add the icon designs - Polish the existing upgrades / add a few new upgrades - Work on a challenge system (to be defined yet)
  15. Chikennugget1

    Introducing Zombie Survival : Redeemed Edition

    Be patient
  16. Chikennugget1

    Introducing Zombie Survival : Redeemed Edition

    Update as of today 09/02/2021 : Done : - "My Hats" menu is now done, you can equip the hats that you've bought / unequip them - Reworked the zombie classes menu so that you can now choose a skin for the next time you respawn - Skins and hat choices are saved between games (same will happen for titles and icons) Next TODOs : - Titles - Icons probably later - Achievements implementation + other upgrades to implement My Hats menu : Reworked Zombie classes menu : Example skin for zombie (note : third person view is only for showcasing the skins, won't be an ingame feature !) : Example skin for fast zombie :
  17. Chikennugget1

    How did you discover ZS?

    I have downloaded Gmod 9 (the free version before the paid one, aka Gmod 10, launched) around 2006/2007 and fiddled a lot with the sandbox/ragdoll thingies too. After a while I tried a few gamemodes, but Gmod 10 was launched in the mean time and most servers moved on to this version. There were only a few servers remaining, including a ZS one (Noxious I think). I played on it and had lots of fun, but I was also young (13-ish) and my parents once caught me playing that game on zs_barrelfactory and there was blood everywhere. That was enough for them to be angry and force me removing the game Somewhere in 2009 I decided to buy Gmod (v11 back then) and thought about that old ZS mod, picked one of the european servers and stumbled on Mr Green. Had fun, stood there for a good while (before leaving for a few years and being back again when classic ZS would be a thing ).
  18. Chikennugget1

    Introducing Zombie Survival : Redeemed Edition

    Update as of today 21-01-2021 : DONE : - Buy button works, you can buy upgrades, hats and zombie skins (and other items when I add them) - Upgrades are in progress but some of them are implemented and working (last man standing, lady luck, comeback, quick cure ...) I'll check the others one at a time after that. - Hats are implemented, but you can't equip them for now (only bots can). This will be done with the MyZS menu. - Zombie skins are WIP but I have done a quick test with one of them (screenshot below), it seems to work so I'll see with the other models, and add an option to equip/unequip skins. TODO : - MyZS / Inventory where you can select your hats, titles and other thingies - Rework the zombie classes menu so you can choose a skin for your class for the next respawn - Design the achievements / challenges system Screenshots : Hats (note that the headcrab model probably won't look like that, it's a replacement model in my Gmod, but I can eventually add it with the classic headcrab) Hats menu Sample zombie skin
  19. Chikennugget1

    What is name of Mr.Green gmod zs human beats?

    Better ask Jetboom I think, he's the original ZS modder
  20. Chikennugget1

    Introducing Zombie Survival : Redeemed Edition

    Just a little update, I haven't had much time to work on ZS but here are some screenshots of the progress so far : When you press F1, the Outpost menu opens (names will probably change, also icons aren't finished yet that's why there are copy/pastas ) Buttons on the left will open wiki pages that I will create later on (an in-game web browser will pop showing those pages). My ZS will be the place where you can see your achievements, your upgrades, equip your hats and such. Challenges isn't clearly defined yet but I'd like to have things like "Kill X zombies with weapon Y" and award achievements or something. I'll get back to you later on this. Greenshop is almost done for upgrades and hats, the data you see here is pulled from the backend, I just need to plug the buy button to the backend service. And yeah you see a Zombie Skins panel and Misc panel. For the former, I will have to do some tests with the new skins and see if they work. If they do I'll keep this tab. Misc will be for buying player icons but I havent' worked on that part yet, so it's still prone to be changed to something else. So basically the next TODOS are : - Plugging the buy button and make sure the green shop works fine - Implement the actual upgrades (they're here but they don't do anything yet) - See if zombie skins can be added - Do the other windows (achievements etc)
  21. Chikennugget1

    Introducing Zombie Survival : Redeemed Edition

    Update time, a lot of things have been changed/fixed throughout the two demo weekends so I'll just put what has been done since then : DONE : - Added Crossbow weapon - Fixed the BHOP fix which caused zombies to bounce when falling from high above - Added a FOV slider in the options - Fixed the looping weapon pickup notifications / reworked the notifications in general - Small HUD tabs indicating the F keys for the different menus TODO : - F1 menu - Fix the headcrab lags / broken jumps - Add Greenshop / upgrades / unlockable stuff and such
  22. Chikennugget1

    ZS Redeemed Edition 20/11/20 Demo Feedback

    For point 3, I'm not planning to have objective maps in a first time. Let's keep things simple to begin with, then we could think about adding some fun gamemode variants / objective maps. For point 1 & 2 I will see what I can do to make the early game more dynamic. I'm brainstorming a "weapon mastery" system where you'd need to do X kills / damages to get achievements / GC, but I can imagine something where your weapon is weak at start and you need to increase your weapon mastery by damaging/killing zombies to have better damages/precision and such. Nothing clearly defined yet but it's in early work.
  23. Chikennugget1

    ZS Redeemed Edition 20/11/20 Demo Feedback

    Hey, thanks !! For your first point, I also remember this system being used on Stoned Potatoes ZS, but I don't think it's really needed. Before adding the assist system, zombies were always winning so I'd rather not add more advantages for them until it's becoming a necessity.I don't exclude the idea of adding dynamic spawning, but for now this isn't on the table. For the filters, you can disable them totally or partially with the F4 menu, though I reckon that there should be tooltips or icons telling where the option menu is, I will work on this in the future. I'm not sure how it looks like with vanilla blood splatters, but having blood addons may help (check my videos in the other threads, they have the custom blood decals addons). If you mean the bloody gibs, I can add a bit more gibs but it may have an impact on performance so I won't add too much gibs in a first time.
  24. A little clip of this weekend's demo We had a peak of 28 players yesterday, that was awesome !!! 2140768039_zsdemopublic.mp4
  25. Any help is welcome, but keep in mind that I will design the direction the game will take (which means if I say no Howler, there will be no Howler ) Don't want to sound like a dictator or such, but nobody cared or tried to revive ZS 2009 for a decade. It took me some time to restore the game, and what has been playable so far was just the base. I have projects for it in the future
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