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Infected Wars discussion topic


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I really really love the music you've got together on the server.. I know some of its from Half Life 2 and other stuff but it fits the server really well..

I also like the blood effects especially from the main rocket zombie dude (I dont know its name, im just going to call him George). I like how the blood from the rocket he fires sticks to the surrounding area. Very sexy!

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I also like the blood effects especially from the main rocket zombie dude (I dont know its name, im just going to call him George). I like how the blood from the rocket he fires sticks to the surrounding area. Very sexy!

Although that's going to change a bit because it crashes people :P

The next effect will be more particle spam-ish but the bloodsplatters that drip blood from the ceiling will stay.

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Infected Wars - cool shit, that i dont like, i mean i like it. Thanks for reading my unspam

:V

oh Clavus :o

i choosed once from behemoth to other class of zombie once, but couldn't get back to behemoth... HELP

on the zombie class select screen, theres a tick box saying 'Apply For Behemoth', click on it, spawn as something, and then kill yourself again, re-spawn, and you should be behemoth

sorry if its a bit confusing

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  • 3 weeks later...

Since the Steam community RSS is super-slow lately I'll just post it here:

-- CHANGELOG --

Infected Wars Official v1.1

Changelog:

* Rewrote gore, no more crashes! Hopefully...

* Last Stand mode for when there's one human left

* Multiple rounds and map voting possibilities at end of the round!

* Turret information like health and kills are displayed on HUD

* Grenade throws can now be charged by holding mousebutton

* Some HUD improvements

* Shotgun reloading now as it should be

* Better sniper zooming

* New gore sounds

* Undead reinforcements now increase with more players

* Turrets now fly beside their owners

* Turret placer changed in a turret command tool

* Turret dies when owner dies

* You can give the turret a nickname in the options menu

* Experimental class is now more vulnerable to damage

* Supplies class received health buff

* Small ammo boxes give grenades. Supply class ammo boxes replenish mines!

Up and running on the server :)

Nerfed the turret bullet damage a bit this evening... should make it a bit easier for the undead to harm the turret's owner before getting blasted to oblivion.

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Increased the suit drain of the vaporizer and the egon somewhat. Well, it has practically doubled. In exchange for a kickass turret, Experimentals should be more careful with their suit power :)

i noticed especially on de_nuke, when suddenly 3/4 of my suit power had gone, many WTF?!'s occured

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Ideas for a possible green shop similar to ZS: (well, just ideas in general)

  • The ability to be able to heal your turret (but completely drains your suit energy)
  • Purchase a slightly more powerful/more accurate/larger range turret when you have experimental master
  • Faster regeneration when last human
  • hats?
  • (Admin) Able to use gravity gun

(I might come up with some more in the future)

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