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Mr. Green Gaming

Floor Generator [Editor Plugin]


LethalBrulee

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  1. 1. Is this resource usefull to you?



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Hello Mappers and shooter lovers today I'm here to present to you my first ever editor plugin.

Tired of spending hours on creating ugly,  flickery and uneven floors for your maps? I got the solution just for you:

Floor Generator

what does it do?

It lets you create large, precise and even floors/object grids for your maps with the click of a button. it:

  • saves you time
  • is precise
  • making large floors fast

Where to Download?

here: https://community.multitheftauto.com/index.php?p=resources&s=details&id=15671

How to install?

Put the .zip file in your resources folder. It can be found here: mta\server\mods\deathmatch\resources

after that start your server and in the console write start floorgen

 

How to Use?

  1. Enter how much objects you want length and width wise (I advise to not exceed 30x30 or 1000 objects per floor)
  2. Enter what space should be between each object length and width wise.
  3. Finally click your desired object in the editor and press the button "Select Object" then press "Go!" and your floor is created! don't like it? press "Undo" and that's about it.

How to create a Shooter floor?

In the editor select the object 6959

tut1.png.30033546ed8c161b176ece74192c7942.png

for example lets make our floor 5x5

tut2.png.81fbb65d76b278742e80ca8e48cbaecd.png

now in width space and length space enter 41.3569 and 40.0003 how do I know these are the exact dimensions of the objects?

I used this site: https://dev.prineside.com/en/gtasa_samp_model_id/model/6959-vegasNbball1/

tut3.png.a500a7dcc4ee60bfa27dfdf893342fcb.png

lastly we click on our object (6959) press "Select Object" and then "Go" and we are done.

tut4.png.1dfb0cdc55b253c5461a3e7997e9e1c4.png

 

Bonus edit:

I also made five custom floors of different sizes that you might want:

flors.png.b8a602e5b2dae12460ee28a61d16d25a.png

pro tip: don't replace useful objects like 6959 with custom objects because the original object might not load properly in other maps, instead replace unused objects.

Download:

ObjectLoad.zip

Edited by Noam
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