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LethalBrulee

new map settings for mappers

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Posted (edited)

Hello guys, I just wanted to let you know there are new map settings options and they are:

Shooter: jump height

this option changes the normal jump height so you don't need to add your custom jumps anymore (and hopefully we can get rid of mega jump bug)

the values are the same as you would normally use just x10 for sake of simplicity, so for example if you want your jump to be 0.4 use 4 instead.

accepted values: 2-11 for reference the default jump is 2.5

to use it add this line to your map meta:

<setting name="#shooter_jumpheight" value="5"></setting>

 

Shooter: auto-repair

this auto-repair is a bit different, it works by canceling the damage event so it doesn't need to repair. but it still works and doesn't need a timer either.

accepted values: true, false. default is false

to use it add this line to your map meta:

<setting name="#shooter_autorepair" value="true"></setting>

 

Deadline: minimum speed

this changes the minimum speed vehicles will go, it can be used if you want to be able to make a small map with tighter turns.

accepted values are 40-120 and for reference the default is 70

to use it add this line to your map meta:

<setting name="#deadline_minimumspeed" value="70" />

huge thanks to Citizen and @KaliBwoy for helping me with the scripts.

Edited by Danny_DeVito

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2 hours ago, Danny_DeVito said:

Hello guys, I just wanted to let you know there are new map settings options and they are:

Shooter: jump height

this option changes the normal jump height so you don't need to add your custom jumps anymore (and hopefully we can get rid of mega jump bug)

the values are the same as you would normally use just x10 for sake of simplicity, so for example if you want your jump to be 0.4 use 4 instead.

accepted values: 2-11 for reference the default jump is 2.5

to use it add this line to your map meta:


<setting name="#shooter_jumpheight" value="5"></setting>

 

Shooter: auto-repair

this auto-repair is a bit different, it works by canceling the damage event so it doesn't need to repair. but it still works and doesn't need a timer either.

accepted values: true, false. default is false

to use it add this line to your map meta:


<setting name="#shooter_autorepair" value="true"></setting>

 

Deadline: minimum speed

this changes the minimum speed vehicles will go, it can be used if you want to be able to make a small map with tighter turns.

accepted values are 40-120 and for reference the default is 70

to use it add this line to your map meta:


<setting name="#deadline_minimumspeed" value="70" />

huge thanks to Citizen and @KaliBwoy for helping me with the scripts.

Nice job i'll be working on a DL map with tight ass corners now :P

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41 minutes ago, tyfusjap said:

Nice job i'll be working on a DL map with tight ass corners now :P

honestly I made that setting so my crappy map would work, but I also think its going to open the door to a bigger variety of maps rather than having big open maps with infernus/nrg going at full speed. and thanks😁

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