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Mr. Green Gaming

What would you like new to the game? [ZS]


Deluvas

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What I would like:

-More maps,if possible not from Stelk.

-Disabling option for color mod as human

-New weapon(s) (A laz0r? :V )

-Xp with skills(not too much as in an RPG but something like, Speed,Strenght (for melee),Accuracy(guns etc) and more...

-Garry's head and ballz on a spear.

-No collisions zombie/human!

-Unlockable classes(understand>paying with GCs)

-Chuck Norris with 4000hp :>

What I wouldn't like:

-Slow Speed

-Mmm

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Please don't say we're going to get all the cheesy messages, telling us our damage every so often, or using a command for it to tell us is good, but the whole "You killed Player1337. Don't worry, he was a zombie!" is just a bit.. urgh.

That's just my opinion.

Yeah, you are right, they get annoying, maybe put a check box in the options menu, to make them appear not so often.

-Disabling option for color mod as human

That would ruin all the ambience. Maybe tweak it or insert nightvision or something.

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Uhh what is your speed now when you have 30 hp?

Still to slow to outrun a zombie? Just asking :V

and those messages arent that bad. only they appear to often, the BOOM HEADSHOT one is awesome tho.

When you gib a zombie it should say SPLAT! in Red text :V

Also. can you show use the new melee system :3 .

BTW

ChickenNugget :No collisions zombie/human!

Dear ChickenNugget.

DIE :P

Dont change it.

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I liked the end when you suicided as a human. "You are Dead" And skill rolling to that point. Kewl~ Yeah, it looks alot better now. Guess I go test it out, eh? :D

Oh yeah, did the speed bug get fixed? I mean...That when you have heavy weapon and get your hp back to 30 and it still moves slow :o?

But meh, I go test it :D. Looks sweeet~

Edited by Lemon!
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Yeah,+99999 for toggleable vision.

Also,why not including "traps" as weapon for humans?

Like Halo 3's modules, you pick up a trap and drop it with a button.

It doesn't hurts teammates, only zombies.

-Slow down trap

-Blurred vision trap

-Fake human trap (hallucinations, with "ghosts" of humans who are running)

Etc...

Sorry, but zombies don't place traps :< .. Maybe humans place mines.

+ for the nightvision

Edited by Deluvas
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Remove collision between humans and headcrabs.

Lower the headcrab damage, anyone without quick cure (and people with it) get eaten alive in seconds.

Lower the like, hue on the human colour mod, or basically make things a bit lighter and so it's actually possible to see things further than 2 meters away.

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Changing the crossbow and scout crosshair would be great

Done. Also, changed scope. [pretty easy to do, i was tired today]

!ragequit and !rickroll

What would ragequit, do ? XD Disconnect you? Oh no .. No more losing players!

Remove collision between humans and headcrabs.

I have that in mind, but if i do that, it will give crabs the ability to move between humans, and choose its target (the red people - 1 hp ) ..

Lower the headcrab damage, anyone without quick cure (and people with it) get eaten alive in seconds.

That won't be necessary since there are human classes with different damage resistance types.

Edited by Deluvas
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That idea sounds nice nugget.

And with the hallucinations make it so that the zombies can know if they are having them at the moment (making the sounds go funny for example, like the part where the player goes high in Fallout 3 DLC Point Lookout)

Like when human says "E-excuse me." on hallucination trap the zombie hears it as tf2 engineer's dance thing.

Or gun sounds as IW zomb gun sounds or stuff like that.

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